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Retro Sci-Fi UI & HUD

For this project I teamed up with level design student Robin Jansson. He was making a FPX game inspired by Ridley Scott's Aliens franchise in Unreal Engine 4 and was in need of some UI. In the game the player has a sonar scan ability to help them traverse the levels. I designed the inside of the helmet with a small screen that swapped between shaders to visualize a 'ready' and 'cooldown' state of the scan ability. I also designed the menus that mostly consist of shaders with short simple flipbook animation sequences combined with panning emissive textures.

The helmet was made in Maya and textured in Substance Painter and the menu animations were hand made in Photoshop.

Robins portfolio page on this project: https://ragi.artstation.com/projects/D5WWKE?album_id=3067151

A showreel of the things I worked on for this project

Screenshot of final result

Screenshot of final result

Initial concept, painted over a screenshot of the in engine prototype.

Initial concept, painted over a screenshot of the in engine prototype.

Helmet fog fade in and out via Blueprints

Helmet fog fade in and out via Blueprints

Flipbook animated Screen for ability info,  layered with an RGB mask for emissive textures

Flipbook animated Screen for ability info, layered with an RGB mask for emissive textures

Flipbook animated menu base, layered with an RGB mask for emissive textures

Flipbook animated menu base, layered with an RGB mask for emissive textures

All menus and buttons used some version of this setup.

All menus and buttons used some version of this setup.